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    Slot.hotbar: number: Replace a hotbar item (number between 0 and 8 to indicate the slot position in the hotbar) slot.inventory: number: Replace an inventory item (number between 0 and 26 to indicate the inventory position) slot.saddle: 0: Replace the saddle on a horse, mule or donkey: slot.weapon.mainhand: 0: Replace the weapon held in the main. Is it possible to test for the amount of a specific item in a players inventory in the latest snapshots? For example I need to see if a player has 2 arrows in his inventory so a separate command block stops giving them more.

    1. Minecraft Inventory Slot Numbers
    2. Minecraft Player Inventory Slot Numbers
    3. Minecraft Inventory Slot Numbers

    A GUI is an in-game screen with which has interactive objects. It consists of text fields, images, buttons, slots etc.

    GUI Properties

    There are 5 properties:

    • GUI Width: The width of your GUI (in pixels)
    • GUI Height: The height of your GUI (in pixels)
    • GUI Type: 2 options: With Slots or WIthout Slots. If you select With Slots, you will be able to create slots (Input and output slots) and inventories.
    • Render background layer: Check this box if you want a backgound (Grey-White color). If not, uncheck the box.
    • Bind GUI to block: If you want to make a Tile Entity, you have to choose the block with the option for inventory activated.

    GUI Components

    There are 6 components:

    • Buttons: The buttons are objects with events. This event works like the normal events.
    • Images: Just images from your PC.
    • Text Label: Plain text that supports MCreator's default tags for some variables (both in-game and global MCreator's variables). The text can also be colored.
    • Text Input: A section where the player can write any text and can be detected and used to execute events, example uses are like a custom command block or search function.
    • Input Slot: Description below
    • Output Slot: Description below

    Slots and Inventory Components

    To create a slot (input or output) you must first enable inventory, with the Inventory Option:

    Slots Options

    It has 2 buttons: Input and Output Slot:

    • Input Slot: Choose it if you want to put items in there.
    • Output Slot: Choose it if you want to put items with events, not by hand.

    Input slot

    • Belongs to: Select the inventory that you created earlier.
    • Slot ID: It is the ID of this specific slot. It's necessary to don't have the same number more than one time.
    • Custom Color: If you want to put a color in the slot, select the color. If not, skip clicking this button.
    • Limit stack input: If you want to limit the type of item that the slot accepts (Like a redstone dust or a torch), select the desired item. If not, just ignore this option.
    • Add Event: It's just self-explanatory.

    Finally, just move the slot where you want it to be

    Output Slot

    • Belongs to: Select the inventory that you created earlier.
    • Slot ID: It is the ID of this specific slot. It's necessary to don't have the same number more than one time.
    • Custom Color: If you want to put a color in the slot, select the color. If not, skip clicking this button.
    • Add Event: It's just self-explanatory.

    Putting items in Output Slots

    1. Add an Event (In blocks, items, guns, slots, etc.)
    2. Select: Place items in GUI slot
    3. Write the ID of your Output slot (visible on the GUI, it's a number like 02)
    4. Write the name of the Inventory of your Output slot
    5. Select the item that you want to put in and select the amount.
    Minecraft inventory slot numbers for pc

    Edit Options

    These buttons will help you make a GUI:

    • Move Component: Moves the components you select.
    • Remove Component: Removes selected component.
    • Remove Inventory: Removes selected inventory.
    • Snap components on the grid: Toggles grid used to easily align components.
    < Commands
    Numbers
    This feature is exclusive to Java Edition.
    This page describes content that may be included in a future update to Java Edition.
    These features have appeared in Java Edition development versions, but the full update containing them has not been released for Java Edition yet.
    Restrictions
    First introduced

    Java Edition 1.17 (20w46a)

    Manipulate items in the inventories of blocks (chest, furnaces, etc.) or entities (players or mobs).

    Syntax[edit]

    item ...
    ... block <pos> ...or... entity <targets> ...
    ... <slot> ...
    ... copy block <pos> <slot> [<modifier>]
    ... copy entity <targets> <slot> [<modifier>]
    ... modify <modifier>
    ... replace <item> [<count>]

    Arguments[edit]

    <pos>: block_pos

    Specifies the position of the block to be modified.

    <targets>: entity

    Specifies one or more entities to modify.

    <slot>: item_slot

    Specifies the inventory slot to be modified. Valid values depend on whether a block or an entity is being modified.
    For blocks, must be container.<slot_number> where <slot_number> or <slotId: int> is replaced with a number specifying the slot.
    • Chests, dispensers, droppers, hoppers, and trapped chests are numbered 0 for the top-left slot and then increase first horizontally, then vertically (so, for example, a chest's top row slots are numbered 0 to 8 from left to right). Double chests and double trapped chests are treated as two single container blocks.
    • A brewing stand's bottom slots are numbered 0 to 2 from left to right, its top slot is 3 and the fuel slot is 4.
    • A furnace's slots are numbered 0 for the input slot, 1 for the fuel slot, and 2 for the output slot.
    Other blocks which hold items but don't have inventory GUIs (flower pots and jukeboxes) can only be changed with /data.
    For entities, must be one of the following, where slot number or slot id is replaced with a number specifying the slot:
    SlotSlot NumbersRestrictions
    armor.chestarmor stands, mobs, and players only (though not all mobs will show or make use of the items)
    armor.feet
    armor.head
    armor.legs
    weapon.mainhand
    weapon.offhand
    container.<slot_number>0–53players, item frames (slot 0), and minecarts only
    enderchest.<slot_number>
    0–26players only
    hotbar.<slot_number>
    0–8
    inventory.<slot_number>
    0–26
    horse.saddle
    horses, donkeys, and mules; <item> must be a saddle or air to remove
    horse.chestdonkeys/mules and llamas; <item> must be a chest or air to remove
    horse.armor
    horses; <item> must be a type of horse armor or air to remove
    llamas; <item> must be a type of carpet or air to remove
    horse.<slot_number>
    0–2llamas with chests
    0–14donkeys/mules with chests
    villager.<slot_number>
    0–7villagers and piglins only

    <item>: item_stack

    Specifies the item to be placed in the block or entity's inventory slot.

    <count>: integer

    Specifies the number of items to be placed in the block or entity's inventory slot.

    <modifier>: item_modifier

    Specifies the item modifier to apply on the chosen item.

    Result[edit]

    CommandTriggerJava Edition
    anythe arguments are not specified correctly Unparseable
    <count> exceeds the stack limit of the specified item Failed
    /item block ...if the specified block is not a container Failed
    if the specified block does not have the specified slot
    /item entity ...if <targets> or target: target fails to resolve to one or more entities (named players must be online)
    if none of the targets have the specified slot (for example, zombies don't have horse.armor)
    if specified item cannot be place into the specified slot of any targeted entity(for example, place a stone into armor.chest of a player)
    anyOn successReplaces the items in the specified slot with the specified items (previous items in that slot are lost).

    Output[edit]

    CommandEditionSituationSuccess Count/execute store success .../execute store result ...
    anyJava EditionOn fail000
    /item block ...On success111
    /item entity ...On success11the number of entities whose items are successfully replaced

    Minecraft Inventory Slot Numbers

    Examples[edit]

    • To replace the items in the bottom-right slot of a single chest two block above with four spruce saplings:
      • item block ~ ~2 ~ container.26 replace minecraft:spruce_sapling 4
    • To replace the items in the rightmost hotbar slot of the nearest player with four spruce saplings:
      • item entity @p hotbar.8 replace minecraft:spruce_sapling 4
    • To replace the item in the offhand of the selected player with the item in their main hand:
      • item entity @s weapon.offhand copy entity @s weapon.mainhand

    History[edit]

    Upcoming Java Edition
    1.1720w46aAdded /item, replacing /replaceitem

    See also[edit]

    Minecraft Player Inventory Slot Numbers

    • /blockdata — can also replace items in a container
    • /entitydata — can also replace items in a mob's inventory, or modify the drop chances of armor and weapons
    • /give — give items to players without specifying specific inventory slots or overwriting other items

    References[edit]


    Minecraft Inventory Slot Numbers

    Retrieved from 'https://minecraft.gamepedia.com/Commands/item?oldid=1787792'
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